Darkmeyer Poll Blog

Darkmeyer Poll Blog

Darkmeyer Poll Blog


A darkness has fallen over Morytania. The Myreque freedom fighters have achieved their first major victory over the vampyres with the death of Ranis Drakan. However, their newly found hope is unlikely to last. After many years of absence, Lord Lowerniel Drakan, the vampyre overlord of Morytania, has finally emerged from his castle. He has but one goal. To avenge his brother and eradicate the Myreque once and for all.

Changelist
  • The Strange Old Lockpick will now work on all Barrows doors rather than just the central puzzle door.
  • The Blood Fury Amulet will now heal 10% of the damage dealt with a minimum of 1, rather than 5%.
  • Mining raw daeyalt will now require at least 60 Mining instead of 75.


Sins of the Father Quest



Sins of the Father is the fifth instalment in the Myreque storyline. In this quest, you will need to help the Myreque investigate some strange goings on in Morytania whilst also preparing for return of Lord Lowerniel Drakan himself.

Spoiler warning! Click here to see requirements for Sins of the Father
Quest Requirements
  • A Taste of Hope
  • Vampire Slayer

Skill Requirements
  • 62 Woodcutting
  • 60 Fletching
  • 56 Crafting
  • 52 Agility
  • 50 Attack
  • 50 Slayer
  • 49 Magic
Spoiler warning! Click here to see rewards for Sins of the Father
Quest Rewards
  • 2 Quest Points
  • Access to Darkmeyer
  • Improved Ivandis Flail
  • New Drakan's Medallion teleports
  • Tome of Experience (3 x 15,000 XP)

Poll Question #1
Should we add the Sins of the Father quest? This will be a new Myreque quest that unlocks the vampyre city of Darkmeyer.



Darkmeyer


Map is WIP and subject to change.


Capital of the vampyres and home of Castle Drakan, Darkmeyer has stood for centuries as an imposing and impenetrable blight on Morytania. Within its dark stone walls you will find a multitude of new shops, amenities and skilling methods.

Click here to see more information about the Vampyres
The Vampyres


Concept art of Vampyres and is subject to change.

The city of Darkmeyer, unlocked by the Sins of the Father quest, is split into three tiers, each home to a different class of vampire. The first tier contains vampyre juveniles and vampyre juvinates. These are equivalent to the vampyres found in Meiyerditch and have the same stats and droptables. The second tier contains Vyrewatch, Elite Vyrewatch, vyrelords and vyreladies. The Vyrewatch are the same as those found in Slepe and have identical stats and loot tables. The third tier contains Elite Vyrewatch, vyrelords and vyreladies.

Pickpocketing Vyrelords and Vyreladies

The vyrelords and vyreladies found through the second and third tiers of the city are not attackable, but can be spoken to and pickpocketed. The latter requires 82 Thieving and rolls on a new loot table which includes the unique Blood Shard, an attachment to the Amulet of Fury that creates a Blood Fury Amulet. This passively saps the life from your opponent while doing melee damage, and gives a small percentage of health back to the player. When a Blood Shard is attached to your Amulet of Fury, you will have a 10% chance of healing 10% of the damage you deal with a minimum of 1. For example, if you hit a 40, you have a 10% chance of being healed 4 and if you hit a 23 you have a chance of being healed 2. This will only last for 10,000 successful hits. After that, the Blood Shard will be destroyed leaving you with just an Amulet of Fury. Note: The Blood Fury Amulet will have identical stats to the Amulet of Fury.


Player wearing Blood Fury Amulet. This is subject to change.

Killing Elite Vyrewatch

The Elite Vyrewatch are more powerful versions of the normal Vyrewatch. They can be killed for an improved loot table, which includes the Blood Shard, and can count towards vampyre slayer tasks. Vampyres will also be included in two new Slayer unlocks which will extend vampyre tasks to between 200-250 and allow them to be assigned by Konar, Duradel, Chaeldar, and Nieve/Steve.


Elite Vyrewatch. This is subject to change.

Poll Question #2
If Question 1 passes, should we add the blood shard, as described in the blog? This item can be obtained via pickpocketing vyrelords and vyreladies or killing elite vyrewatch.


Poll Question #3
Should you have the option to pay 80 Slayer points to unlock vampyres as a new task from Konar, Duradel, Chaeldar and Nieve/Steve?


Poll Question #4
Should you have the option to pay 100 Slayer points to extend vampyre tasks from all Slayer masters that can assign them? This will increase the task to between 200-250.


Click here to see more information about the Essence Mine
Essence Mine and Raw Daeyalt Deposits

For many years, Darkmeyer was home to a mysterious power. The presence of this power caused the mineral deposits in the area to change, creating daeyalt and pure essence deposits. Within Darkmeyer’s mine, players can mine raw daeyalt if they have at least 60 Mining. Only one deposit will be active at a time though so pay close attention. The active deposit can be mined to obtain stackable and untradeable daeyalt shards that can be converted to into untradeable daeyalt essence (that does not stack) with an NPC located in the mine. Daeyalt essence can be used anywhere that pure essence can, including ZMI (provided the player has at least 50 Runecraft). Using daeyalt essence will give 50% more Runecraft XP than pure essence. Note: Training Runecraft through this method including the mining time will not be substantially better than training it traditionally.

Poll Question #5
If Question 1 passes, should Darkmeyer include the Daeyalt Essence Mine as described in the blog?



Hallowed Sepulchre


Entrance to the Hallowed Sepulchre. This is subject to change.


Before the vampyres came to Morytania, the region was known as Hallowvale and was ruled over by the Icyene queen, Efaritay Hallow. She ruled the region from the capital city in the south east, a city that following the vampire takeover became the two cities of Darkmeyer and Meiyerditch. With the exception of the royal family, who had their own private graveyard, most citizens of Hallowvale were buried in a great crypt known as the Hallowed Sepulchre. To protect the sepulchre from grave robbers, it was built with various traps and other defence mechanisms. However, that hasn't stopped someone from trying to raid it. A group of unknown individuals are particularly interested in recovering any of Hallowvale's old currency, Hallowed Marks, from the sepulchre. To help them with this, they are willing to reward anyone who obtains some of these Hallowed Marks for them.

Click here to see more information about the Hallowed Sepulchre
The Basics


Greybox of the in-game Hallowed Sepulchre. This is subject to change.


Once a player enters the sepulchre, they will be given a limited amount of time to raid the crypt. The crypt will be filled with tombs hiding stealable items. These will be randomly chosen from a new loot table, with a rare chance of obtaining a Hallowed Mark. Players will also earn Agility XP for avoiding the various traps in the area, as well as getting a bonus amount of XP whenever a tomb is looted. While treasure may be rewarding, the more time you have remaining when you leave the crypt, the more Agility XP you gain. But beware, if you start a floor and don't complete it before time runs out, you will sacrifice all of your potential earned Agility XP.

The sepulchre is made up of five levels, each requiring a higher Agility level to access. If focused on, the expected Agility XP gained for each floor is estimated to be slightly higher than the XP gained on rooftop courses. Similar to Pyramid Plunder, players access the next level via the previous one. The Agility requirements are:
  • Level 1: 52 Agility
  • Level 2: 62 Agility
  • Level 3: 72 Agility
  • Level 4: 82 Agility
  • Level 5: 92 Agility

Mods Husky and West will show off an early prototype for the Hallowed Sepulchre on this weeks Dev Q&A along with some concept art. This is your chance to see the mechanics behind the traps and to give your feedback early on in the design process.

Poll Question #6
If Question 1 passes, should we add the Hallowed Sepulchre as described in the blog?


Click here to see more information about The Rewards in the Hallowed Sepulchre
The Rewards


Concept art of the props found within the Hallowed Sepulchre. This is subject to change.


There are two types of rewards on offer from the Hallowed Sepulchre: rare loot you get from raiding treasures inside and items you can purchase from a reward shop with Hallowed Marks.

Treasure Loot
If you're willing to sacrifice both time and Agility experience, you can track down some treasure chests while inside the Hallowed Sepulchre. These are protected by various traps, but they contain loot that may be worth your while, including the Ring of Endurance and the Strange Old Lockpick.

Reward Image Description
Ring of Endurance This ring requires 70 Agility to equip. You charge it with up to 1000 doses of Stamina potion (1 dose = 1 charge). A charge is consumed when you drink a Stamina potion, making the effects of the potion last twice as long. If the ring is removed while under the effects of a Stamina potion, the remaining duration is cut in half.

Also, while the ring is charged, with at least 500 charges and you are not under the effect of a stamina potion, your run energy drain rate is reduced by 15%. For example, at 0kg this would be 0.57 energy per 2 tiles run instead of 0.67 and at 64kg this would be 1.14 energy instead of 1.34.

The charged ring is untradeable, and reverting the ring to make it tradeable will lose any stored charges.
Strange Old Lockpick This lockpick, when placed in your inventory, will allow you to bypass all Barrows doors. It is tradeable when it has its full 50 charges. A charge is consumed when you use the lockpick to open a door which was previously un-passable to you. Once a charge has been lost, it becomes untradeable.


Poll Question #7
If Question 6 passes, should the Hallowed Sepulchre include the ability to loot a Ring of Endurance from within the crypt as described in the blog?


Poll Question #8
If Question 6 passes, should the Hallowed Sepulchre include the ability to loot a Strange Old Lockpick from within the crypt as described in the blog?


The Reward Shop
Outside of the Hallowed Sepulchre you'll find a stranger that is willing to take some hallowed marks off your hands in exchange for rewards that you will find quite useful in aiding your raiding crypt adventures. All are untradeable and unstackable:

Reward Image Description
Hallowed Token This token, when consumed within the Hallowed Sepulchre, will add an extra minute to the remaining time.
Hallowed Grapple This new grapple, when equipped in the ammo slot, will half the failure rate when attempting a ranged related treasure challenge in the Hallowed Sepulchre. This grapple cannot be used anywhere outside of the crypt.
Hallowed Focus This focus, when equipped in the off-hand slot, will half the failure rate of the magic treasure challenges in the Hallowed Sepulchre.
Hallowed Symbol This symbol, when equipped in the necklace slot, will half the number of sacrifices required to get past the prayer treasure challenges in the Hallowed Sepulchre.
Hallowed Hammer This hammer will half the failure rate of breaking nails during construction challenges in the Hallowed Sepulchre. It cannot be equipped.
Hallowed Ring This ring, when equipped in the ring slot, will prevent the user from losing time when they fail an obstacle. It will "teleport them in the nick of time" and send them back to the start of the obstacle avoiding the time penalty.

Poll Question #9
If Question 6 passes, should the Hallowed Sepulchre have a reward shop that contains untradeable rewards, as described in the blog, that aid you in raiding the crypt?


There are two other rewards that the stranger has on offer that, while untradeable and unstackable, show off your dedication to the Hallowed Sepulchre:

Reward Image Description
Dark Dye This dye can be used on any piece of graceful armour to recolour it into a dark graceful piece of armour shown below.
Dark Acorn This acorn, when used on the Giant Squirrel pet, will turn it into a black and red version to match the dark graceful set. It is a permanent unlock and can be toggled back to its original colour at any time.


Dark Graceful. This is subject to change.

Poll Question #10
If Question 6 passes, should the Hallowed Sepulchre have the Dark Dye reward added to its reward shop? This untradeable dye will recolour pieces of graceful to make dark graceful.



Giant Squirrel recoloured with Dark Acorn. This is subject to change.

Poll Question #11
If Question 6 passes, should the Hallowed Sepulchre have the Dark Acorn reward added to its reward shop? This untradeable acorn will recolour the giant squirrel pet to make it black and red.



Feedback


Blood tithe in Darkmeyer. This is subject to change.

We intend to poll everything in this blog in the coming weeks and in accordance with your feedback. Please make sure you have expanded the various sections to see all of the information available, including more poll questions. Your feedback is invaluable, and as such we invite you to be vocal about sharing it with us. Your comments will help us finalise The Darkmeyer design. All changes, based on feedback, will be placed at the top of this blog in a changelist.

Discuss this future update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.


Mods Acorn, Archie, Ash, Banjo, Bonsai, Bruno, Curse, Deagle, Ed, Errol, Fed, Flippy, Gambit, Gee, Husky, John C, Kieren, Kristy, Lenny, Lottie, MikeD, Nasty, Oasis, Roq, Ry, Steve W, Sween, Tide, Weath & West
The Old School Team