Introducing The Garden of Kharid

Introducing The Garden of Kharid

From November 7th, visitors to the Kharidian Desert will be greeted with an unusual sight: a small encampment of druids, who appear to be investigating… a garden?

It seems that since the defeat of the Elder Gods, Gielinor has been healing. The Garden of Kharid has sprouted overnight, and druids Polletix and Sydekix need your help to find out why. You’ll travel Gielinor, cultivating plants wherever you go, and investigating other reports of suspiciously lush plant life. You’ll be handsomely rewarded for your efforts, so come on – get digging!

New Skilling Content

There’s plenty of work to be done in the Garden, and you’ll need to utilise three key skills to benefit from everything it has to offer.

Farming

Polletix and Sydekix want intrepid adventurers to travel the world, planting herbs and checking their progress. They’ll reward your hard work with a new sort of currency that can be used to buy stuff in Polletix’s Reward Shop, but hold on – couldn’t you do this sort of thing faster?

Introducing Plant Power, a Farming upgrade that will allow you to plant multiple seeds in the same patch – with diminishing returns of course. This is revolutionary news for any Herblore afficionados out there, because you’ll be able to get your hands on more herbs than ever before! It’s good news for the rest of you, too – you’ll cut through the seeds clogging up your Bank space in no time.

Thieving

These druids hold untold knowledge, but unfortunately, they’re not particularly streetwise. That makes them the perfect target for any enterprising thieves looking to score some cool new items!

Around the Garden of Kharid you’ll find two new Thieving targets, the Crux Eqal Druid and the Crux Eqal Warrior. To pick their pockets you’ll need Thieving levels 42 and 83, respectively, but it’s well worth putting the effort in. Apart from the competitive XP rates on offer, this is the only way to obtain Catalytic and Elemental Anima Stones. What on Gielinor are those? Glad you asked…

Runecrafting

The Crux Eqal have harnessed the power of anima, and now so can you! Elemental and Catalytic Anima Stones are new consumable items which, when carried, will increase the number of Runes you can obtain from each Rune Essence by 2.

The Elemental Anima Stone increases the rune multiplier for Air, Water, Fire and Earth Runes. The Catalytic Anima Stone does the same for Mind, Body, Chaos, Death, Blood, Nature, Cosmic, Law, Soul, Astral and Armadyl Runes.

Right now, pickpocketing Crux Eqal members in the Garden of Kharid is the only way to obtain these useful items – but don’t worry, we plan to add them to other loot tables in future.

Rewards

The druids will grant you special currency for planting herbs across Gielinor. When harvesting a herb patch, you’ll receive currency in line with the number of seeds planted and the required level to plant them – the higher the level, and the more seeds you plant, the more currency you’ll get!

Speak to Polletix, and she’ll let you know the ‘herb of the day’, which will net you even more currency when successfully harvested.

You can spend your currency on a variety of goodies at Polletix’s Reward Shop:

Permanent Unlocks

Name Description Cost
Plant Power (tier 1) Allows you to plant 2 herb seeds in 1 patch for increased yield. 250
Plant Power (tier 2) Allows you to plant 4 herb seeds in 1 patch for increased yield. 1,250
Plant Power (tier 3) Allows you to plant 7 herb seeds in 1 patch for increased yield. 7,500
Plant Power (tier 4) Allows you to plant 10 herb seeds in 1 patch for increased yield. 25,000
Speedy Growth Skips the first growth state of herb patches 25,000
Bountiful Harvest Grants increased harvest from grapevines, bushes, cacti and fruit trees. 50% chance to gain +1 yield from each harvest action. 15,000
Farmer’s Outfit Gives you a random un-owned piece of the Farmer’s Outfit. 10,000
Quick-cense Reduces the number of ticks per craft for Incense Sticks by 50% per incense. 35,000
Everlasting Incense Incense stick effects are no longer removed upon death. 35,000
Honorary Druid title An appropriate title for a green-thumbed adventurer. 50,000
Buckets All the Way Down Buckets are no longer required to take Compost from a Compost Bin. 10,000

Consumable Rewards

Name Description Cost
Patch Bombs Instantly harvest a Farming patch using the bomb. 5000
Supreme Growth Potion (Sundry) Can be used on mushroom, hops, allotment and evil turnip patches to fully grow the plant near-instantly. 7500
Supreme Growth Potion (Leafy) Can be used on any herb, flower, cactus, vine and nightshade patches to fully grow the plant near-instantly. 7500
Supreme Growth Potion (Bushy) Can be used on any bush patches (including the one at Herblore Habitat) to fully grow the plant near-instantly. 9000
Supreme Growth Potion (Fruity) Can be used on any fruit and calquat tree patches to fully grow the plant near-instantly. 18000
Supreme Growth Potion (Woody) Can be used on any wood, spirit and elder tree patches to fully grow the plant near-instantly. 30000
Sand Seed An item which teleports you to Polletix and Sydekix in the Garden of Kharid. 1000

Plant Power

Plant Power lets you plant multiple seeds in one Farming patch, with diminishing returns. You’ll receive more produce for your time, but less produce per seed. Here’s an example:

Herb patch 1 seed (default) 2 seeds 4 seeds 7 seeds 10 seeds
Default 3 5 7 12 15
Composted 4 6 8 13 16
Super Compost 5 7 9 14 17
Ultra Compost 6 8 10 15 18

Quality of Life Changes

Patch Disease

Good news, everyone! Diseased Farming patches will no longer die!

Previously, you needed a pretty well-thought-out strategy to do a proper Farming run, and this wasn’t necessarily clear to new players. Would-be farmers had to either accept that a sizeable portion of their crops would die, pay to protect their patches, or manually monitor them every few minutes. This system punished players for logging out and put Plant Cures into this weird space where they were very rarely used. So, we fixed it by removing death from Farming completely.

Changes:

  • Diseased Farming patches will now remain in the diseased state until the player cures them.
  • The Farmer’s Catalyst Fragment now cures diseased patches when worn, and grants shadow-infused herbs whenever you cure a patch with it.
  • The Miraculous Treatment has been reworked and is now a Liquid Patch Bomb, which works the same as regular Patch Bombs but is craftable with the Invention skill.

Compost Bins

Previously, Compost Bins were a bit of a pain – you had to manage every bin individually to store a pretty miniscule amount of Compost. On top of that, there was always the chance you could ruin higher-tier Composts, wasting your time.

We’ve made the following changes to fix this:

  • Compost Bins now access a single Compost Mound which holds up to 1,000 of each processed Compost type and up to 1,000 of each unprocessed type.
  • The Bins process three Compost every five minutes.
  • All Compost Bins have been graphically updated.
  • The Super Compost Potion now converts 15 Compost (starting with unprocessed Compost) to processed Super Compost.
  • The Compost Mound Familiar Scroll now places 15 Compost into your Compost Bin, with a 10% chance to get Super Compost. Cast the special on any Bin to use it.
  • The Player Owned Farm Bull perk now offers a 1 in 5, or 1 in 3 chance to prevent half of the compost being processed from being consumed. This chance rounds down.

Nightshade Patch

The nightshade patch currently grants only one piece of produce per run, making it a bit pointless. As we’re sure you’ve noticed, it also sometimes uses the term ‘belladonna’, which is inconsistent.

Changes:

  • The belladonna patch has been renamed the ‘nightshade patch’.
  • Belladonna Seeds are now Cave Nightshade Seeds.
  • The patch has been updated to work in a similar manner to herb patches, granting a minimum of three produce, and working with compost and other buffs.

Thieving Changes

  • The former Sticky Fingers Relic power is now a baseline feature, allowing players to automatically pickpocket victims with a single click
  • The new Sticky Fingers Relic power will speed up the rate at which you automatically pickpocket by 50%.
  • The Master Camo Outfit no longer offers auto-pickpocket but retains the increased chance of success and stun avoidance.
  • The Desert Phoenix no longer requires you to have completed the Hard Desert Area Achievements to automatically pick feathers.

Loot Table Changes

  • All bosses dropping grimy herbs will now drop seeds of the same type of herb, in reduced amounts.
  • Abyssal lords, vyrelords and Nature’s Grove creatures have had their herb drops reduced.
  • You can still get herbs the normal way from Slayer creatures, but at a reduced rate.
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