Welcome back to another Right Click Examine (RCE)!
In this blog format, we open the floor to our J-Mods as they look to involve you in their development - whether that's content already in production, potential concepts for the future or anything in between. Whenever you see Right Click Examine (or RCE for short), prepare to share your thoughts and help us shape the future of RuneScape together!
What is this update?
War has a new task for you, project.
Combat mastery achievements are designed as a way for you to gain recognition for your pvm ability via the completion of a new combat-focused task set.
What can I expect?
In the same structure as Old School RuneScape, we're planning on releasing with six tiers of achievements - Easy, Medium, Hard, Elite, Master and Grandmaster.
They will be released with three categories of achievements: Kill Speed, Kill Count and Mechanical achievements.
- Kill Speed: These achievements ask you to defeat a boss or encounter in a way you're familiar with, but push you to squeeze out that last bit of damage to speed up the kill. Examples might include:
- Defeat Nex, Angel of Death in less than 2 minutes with a team size of 7 or fewer.
- Defeat Black Stone Dragon in under 1 minute 30.
- Kill Count: These achievements are exactly what you'll see in game at the moment - it's worth noting that while we currently have six achievements for up to and including 100 kill count, bosses will only have one kill count achievement and not every boss will require 100 kill count to complete its combat achievement. The required kill count will instead be defined loosely based on the time investment for an encounter. For example:
- If Arch Glacor takes a minute to defeat, we might want to ask you to defeat 100 of them.
- If TzKal Zuk takes 30 minutes to defeat, it's unreasonable to ask you to complete 100 of them, as the time investment is massively more than Arch Glacor. You may instead be asked to complete 10 or 25 encounters.
- Mechanical: These achievements ask you to defeat a boss in an intended or difficult way, leading you to perfect your understanding of mechanics - some examples might include:
- Defeat Taraket the Necromancer while both the Corpse Carrier and Bloated Monstrosity remain alive
- Defeat the Ambassador without taking damage from a Black Hole
- Defeat Araxxi while path 1 is open, without allowing Araxxor and Araxxi to summon any minions
- Defeat Nakatra without taking damage from soul fire
- Defeat Solak without him reabsorbing the blight afflicted core.
- Defeat Nex, Angel of Death in a team size of two or fewer
- Defeat Arch Glacor at 4,000 enrage
- Complete a 200 kill streak at Telos
- Defeat Beastmaster Durzag alone
- Complete the Sanctum of Rebirth without banking
These may additionally be grouped up. For example, consider the following:
- 'Perfect Nakatra': Complete the following achievements:
- Defeat Nakatra without taking damage from soul fire
- Defeat Nakatra without taking damage from sanctum shockwaves
- Defeat Nakatra while only entering the Shadow sands once
Kill count achievements will be retroactive, however it's worth noting that kill speed achievements will not be retroactive, as kill times do not currently take into account the specific number of people within an instance, only that it was less than or equal to the recommended number of players for the encounter.
Rewards
One of the key design aims from this is to allow players to flex their combat ability to other players around them.
We're cooking up some ideas on this, but in the meantime, we also want to explore some gameplay-altering rewards to give you a tangible benefit for completing combat achievements.
These shouldn't offer additional power as a player, but should instead offer quality of life improvements to reduce friction in your boss encounters.
Examples of what we're looking for:
- Totem of Intimidation (no longer require kill count for God Wars Dungeon)
- Ring of Death overcharge (Increased charge capacity)
- Shard of Mah (Increased God Wars Dungeon 2 multiplier)
- All doors within the Barrows crypt will become unlocked
Examples of what we're not looking for:
- Reaper boost (additional stats)
- Increased combat XP
- Death's support (Increases the amount healed by sign of life)
We're interested in your thoughts here:
Skilling bosses:
Should they be included in combat achievements?
What rewards can we offer here
that would make your pvm journey
smoother/more enjoyable?
We would also like to sign off with one final question:
If you could make any combat achievements
what would they be?
Get Involved
Now you're up to speed with these concepts, we want your feedback! We'll be paying attention to conversations across the community as always, but for the most direct line to the team, we encourage you to join our Official Discord.
Head on over to #rce-chat to see what is being discussed and #rce-dev-questions to add your thoughts to ongoing questions from the development team. Click the button below to join today!
Thanks for reading Right Click Examine blog! We're super excited to be opening up our development for your feedback and we hope you'll get involved. See you in Gielinor.
- The RuneScape Team
Mods Astar, Alex, Azanna, Bak, Balkan, Bam, Blkwitch, Boko, Brat, Breezy, Brig, Camel, Colibri, Chaose, Dark, Daze, Desert, Dorn, Dragon, Drew, Drewid, Easty, Echo, Fallen, Forza, Fowl, Fox, Frosch, Grace, Gunner, Helen, Hooli, Ink, Jack, Keyser, Kitsune, Kristy, Luma, Lunatear, Lykos, Lynx, Makkari, MIC, Mickey, Morty, Muse, Nemo, Neong, Nixon, Noms, Pearce, Pebble, Phoenix, Pigeon, Rain, Raiwtch, Ramen, Rowley, Rsguy, Ryan, Samy, Sakura, Shrew, Shrike, Skyefall, Soul, Sponge, Spyro, Stead, Stu, Sukotto, Taelae, Tiger, Timbo, Titus, Toebeans, Tri, Vegard, Volta, Who, Wov, Yuey & Zura