Welcome back to another Right Click Re-Examine (RCRE)!
In this blog format, we revisit the first RCE for Crafting, which we released in March, as we give you insights into how development has been shaping up and how your feedback and suggestions have influenced it all.
Summary of Previously Discussed Topics:
- Introducing a new magic armour - Plant new seeds with Farming and harvest produce to create the cloth, and then try out a snazzy new armour crafting method.
- You even helped us decide which armour will feature in this update!
- Masterwork Magic Armour - You let us know which type of ingredients should be used, and if it should be tank or power armour.
- Exquisite Urns - A new tier of urns made from a fancy new high-level Porcelain clay only found at Everlight.
- Platinum Jewellery - Made from a new high level Platinum ore, featuring a brand new form of jewellery with the Platinum Anklet.
Hello again everyone! I'm Mod Breezy and I'm back with today's Right Click Re-Examine to give you an update on how the team has been developing 110 Crafting.
We had quite a few bits and bobs we wanted your feedback and suggestions on in the March RCE, so let's get right into it!
Woven by the Stars
In the first RCE we asked for your input on which armour theme you'd most like us to develop further and feature as the craftable magic armour for this update. We were really pleased to see so much love for all the armour concepts and there were some very close winners!
The most discussed for the concept was the Ancestral Robes! Despite how incredible it looked, many of you also noted that you wanted to see such an iconic armour come in to the game a different way. While we also adored the Ancestral concept ourselves, we understood the feedback and chose the next most favoured set with the Mystic robes inspired concept. Introducing the wonderful Starbloom Robes!

A beautiful set of armour, if we do say so ourselves, heavily inspired by the classic Mystic robes.
As we detailed in the first RCE, you'll be harvesting a farming plant to turn into cloth just like you do in Dungeoneering. Alongside the armour concept we also asked for your suggestions on what you'd be Farming, to make cloth for the new armour.
In comes the magical Starbloom Flower!

It didn't get its name for no reason - this mystical flower can be grown by planting Starbloom Seeds, which originate from the Star Sprite home planet and made their way to Gielinor by hitching a ride on shooting stars.
Starbloom Seeds can be obtained from Thieving NPCs such as Master Farmers, Dwarf Traders and creatures such as Vileblooms and the Kalphite King, and of course a chance to be obtained from Shooting Stars.
On the Star Sprites' home planet these flowers get plenty of the Moonlight and magic they need, but on Gielinor they need a little bit of help. Bring along a battlestaff to plant with these seeds and let them sprout their magic, and beauty, all to be harvested and turned into a gorgeous set of magic armour!
P.S. We'll be releasing these seeds into the game ahead of the 110 Crafting release, to allow you to stock up on some supplies before update day! Look out for a news post 1-2 weeks before 110 Crafting releases for more info.
Tailored to Fit
Next up from the initial RCE was a new armour-crafting training method that'll be used to create Starbloom Robes and train those crafting levels!
This new crafting method allows you to upgrade Starbloom Robes as you would in Smithing or Fletching, and the option to part ways with it for increased XP with an Adornment stage.
To recap the original design:
- A Starbloom Seed can be planted, then picked to obtain Starbloom Flowers.
- Starbloom Flowers can then be spun at a Spinning Wheel to create Starbloom Thread.
- Starbloom Thread can then be processed at a Loom to be turned into Starbloom Cloth.
- Use Starbloom Cloth to create in-progress armour pieces at a Drafting Table until it has reached 20% progress.
- Move on to a Tailor's Dummy to continue with the remaining 80% and complete the armour piece.
- During crafting there was a chance to make Mistakes. Making enough mistakes requires you to go to a Repairs Table or otherwise continue to progress at a slower pace.
- Regular crafting thread would be used throughout the crafting process.
- At max upgrade the armour could be Adorned at the Crafting Guild for a bigger chunk of XP, losing the armour pieces in the process.

There was a lot of love for the proposed design, but one thing that stuck out the most in your feedback was how mistakes (now miscuts) worked.
You expressed that the mechanic would feel punished since you weren't in control of when it happened or had any way to avoid it. Among other feedback, there was also a lot of chatter around creating a less "just AFK" method. We went back to the drafting table with this in mind and tweaked the design to address your concerns. To create both a more engaging crafting method and put miscuts in your control, we added a new Focus Window mechanic.Now when crafting, you'll frequently be introduced with a short window in which you have to focus to make fine cuts and stitches. Active for a number of game-ticks, you'll need to re-click the Drafting Table or Tailor's Dummy once in order to successfully make said fine cuts and stiches. Re-clicking in time gives you bonus progress and you can continue crafting until the next focus window.
However, missing a focus window will miscut the item you're crafting and consume extra thread. Once again you can continue to work on your armour piece, but making 5 total miscuts and you'll need to visit a repair table to repair your damaged item - or continue skilling at a much slower rate.
We also made some tweaks to the Drafting Table. You'll no longer be both creating and progressing armour pieces there. Instead, you'll design items at a Pattern Table, giving you an in-progress item. Then you'll move to the Drafting Table to progress it to 20%.
Finally we made a change to reduce the amount of regular thread required throughout the process. Previously 1 thread would be used per action that gave progress, but now you'll use 1 every 40 progress, with 2 being used up whenever you make a miscut. Reminder - wearing the Crafting skillcape will allow you to craft without having thread in your inventory.
We've really enjoyed continuously playtesting this new training method internally, and can't wait for you to get your hands on it too. We've designed this new training method to also be used for making the new ranged armour coming with 110 Hunter next year!
Crafting Guild Graphical-Rework
You may have spotted it above but it's time we broke the news - the Crafting Guild has undergone some... refurbishment... to say the least. Thanks to the lovely Mods Dbarker and Alex for their work on the guild.

Right here is where you'll be bringing to life your tailored imaginations, and adorning them. The views are beautiful even if you're continuing to fire up some pottery or mine some crafting metals.
Masterwork Magic Armour
We asked you in the first RCE for your thoughts on what ingredients should be needed, and how it should perform. The Masterwork Magic armour will be T100 power armour, and inherit the Masterwork Melee's set effect, as well as an additional HP boost.
Masterwork's core identity since the Mining and Smithing rework (2019) has revolved around providing an accessible route into pvm, that doesn't add additional power to the skill ceiling. Given this focus on accessibility, we've opted to carry forward the Trimmed Masterwork effect across to all new Masterwork armour sets, including the Masterwork Magic Robes arriving with 110 Crafting. This aims to ensure that Masterwork armour remains a stepping stone between tank armour and power armour, that may be useful for future encounters where you want a bit more survivability, without giving up the damage bonus of power armour.
We're still keeping this one in the pocket so we're not revealing how it looks just yet, we'd like to keep some surprises!
Exquisite Urns & the Porcelain Clay Mine
110 Crafting will also introduce a new tier of "Exquisite urns" for each of the existing urn-skills, which can be made from level 100 to 110 Crafting. Exquisite urns require more XP to fill and give more XP than decorated urns, and also require a gem stone as part of their creation.
To make exquisite urns however, you require a new type of clay - Porcelain! Being such a strong material that's tough to work with, only experienced miners and crafters can do the job right, and the first step in that is sourcing our new clay.
Everlight serves as a core part of Archaeology and even if you're not digging for artefacts, it's simply a stunning area to be in. Gear up with your mining kit this time and delve into this mysterious cave as Porcelain Clay can only be found here, ready to be mined with level 102 Mining.
The water that pours into the cave from Everlight's surface is filled with special mineral properties, enhancing the quality of the Porcelain rocks, but here lies the twist...
Every few minutes an active stream of water will change at random. Wherever the water is flowing, you'll want to be mining the rocks on that side, but we'll let you discover more upon release!
Platinum Jewellery & Enchanted Effects
Platinum can be mined at level 104 Mining, and can be found south of the Piscatoris Fishing Colony and north of the Ruins of Uzer in the Kharidian Desert. Smelting the ore into bars will allow you to create some wonderful pieces from a new range of platinum jewellery, including a new addition in the form of an Anklet which is worn in the Boots slot. Platinum jewellery will require Dragonstone gems during creation.
Enchanted platinum jewellery acts much like gold and silver enchanted jewellery where the effects benefit various bits of content, some more niche than others. We asked you for your suggestions for enchanted effects in the first RCE and you gave us plenty of cool ideas.
Below are the selected effects, let us know what you think!
Jewellery | Enchanted Version | Enchanted Effect | Charges |
---|---|---|---|
Platinum Ring | Ring of Retribution | Provides a +24 bonus to all combat styles. Provides recoil - 15% of damage taken is dealt to the attacker. Provides a +12.5% damage to reflect damage (Armour Spikes, Reflect ability, and Deathtouch Bracelet). |
Degrades on hit |
Platinum Necklace | Sunburst Necklace | Immediately skips 1 growth stage when a seed is planted. | 10 Charges 1 charge is used per planting of a seed(s). |
Platinum Bracelet | Insatiable Spirit Bracelet | Consumes 1 additional Stone Spirit, Wood Spirit, or Anima Stone for +10% XP Note: May only come into effect once equipped for 9+ seconds. |
100 Charges 1 charge used per spirit consumed. |
Platinum Amulet | Amulet of the Expert | Provides +10% extra progress when: Burial Smithing Martial Fletching Runecrafting Ascending Crafting Adorning |
25 Charges 1 charge used per action that gives progress. |
Platinum Anklet | Delver's Anklet | Provides a 50% reduction to Run Energy cost Provides teleports to various dungeons: Polypore Dungeon (Third Level) Brimhaven Dungeon Fremennik Slayer Dungeon |
10 Charges 1 charge used per teleport used. |
Ready to Craft?
Thank you for reading through these insights to development, and a thank you once again for all the thoughts, feedback, and suggestions from our initial RCE. We've really enjoyed bringing you along on the journey and can't wait till you can play 110 Crafting on the 16th June!