

The poll is now live and will close on Wednesday (22/05/2019)! Changelog:
- The Blade of Saeldor's stab bonus has been reduced from 75 to 55
- The Herblore level for a Divine Super Combat potion has been increased from 96 to 97
- The Achievement Diary proposal has been removed
- Crystal enhancement seeds have been removed and replaced with an alternate suggestion
- A clarification around Divine potions and Lunar spells was added
- A proposed Special Attack was added to the Blade of Saeldor




Poll Question #1
Should Crystal armour seeds be added to the Gauntlet loot table as described in the blog? These would be used to make crystal armour.
Should Crystal armour seeds be added to the Gauntlet loot table as described in the blog? These would be used to make crystal armour.
Poll Question #2
If the question above passes, should crystal armour have a set effect boosting the damage of the Crystal bow as described in the blog?
If the question above passes, should crystal armour have a set effect boosting the damage of the Crystal bow as described in the blog?


Poll Question #3
Should stat degradation be removed from crystal bows, shields and halberds? This would mean that normal crystal weapons will act like imbued versions. Crystal weapon imbues will be removed from the Nightmare Zone shop is this question passes. Crystal seeds will be removed from Zulrah's drop table regardless of the outcome of this question.
Should stat degradation be removed from crystal bows, shields and halberds? This would mean that normal crystal weapons will act like imbued versions. Crystal weapon imbues will be removed from the Nightmare Zone shop is this question passes. Crystal seeds will be removed from Zulrah's drop table regardless of the outcome of this question.


Poll Question #4
Should the Blade of Saeldor be added as a reward for the Gauntlet as described in the blog? This would be tradeable in its uncharged form but only usable by those who have completed the quest. It would require charging with crystal shards.
We would like to offer a Special Attack for the blade called Saeldor's strike. If question 4 passes but question 5 does not, the blade would be introduced without a special attack.
Should the Blade of Saeldor be added as a reward for the Gauntlet as described in the blog? This would be tradeable in its uncharged form but only usable by those who have completed the quest. It would require charging with crystal shards.
Poll Question #5
If the above question passes, should the Blade of Saeldor have a special attack called Saeldor's Strike? Costing 100% Special Attack energy, this attack would deal 50% additional damage. The attack would also knockback and stun enemy players or NPCs that occupy 1 tile for 4 ticks. However, using the special attack delays your next standard attack by 4 ticks.
If the above question passes, should the Blade of Saeldor have a special attack called Saeldor's Strike? Costing 100% Special Attack energy, this attack would deal 50% additional damage. The attack would also knockback and stun enemy players or NPCs that occupy 1 tile for 4 ticks. However, using the special attack delays your next standard attack by 4 ticks.



Poll Question #6
Should an Agility course requiring 75 Agility to use be added to Prifddinas? It will contain variable shortcuts that increase possible XP gains per hour. This will offer up to 62k xp/hr at 90 Agility.
Should an Agility course requiring 75 Agility to use be added to Prifddinas? It will contain variable shortcuts that increase possible XP gains per hour. This will offer up to 62k xp/hr at 90 Agility.


- 9 Dark Beasts across 3 rooms
- 12 Kurasks across 4 rooms
- 9 Nechryaels across 3 rooms
- 9 Bloodvelds across 3 rooms
- 12 Waterfiends across 3 rooms
- 6 Moss Giants across 2 rooms
Poll Question #7
Should the Iorwerth dungeon be added to Prifddinas? This will contain Dark Beasts, Kurasks, Nechryaels, Bloodvelds, Waterfiends and Moss Giants. Dark Beasts will be removed from the Kourend Catacombs regardless of the outcome of this question.
Should the Iorwerth dungeon be added to Prifddinas? This will contain Dark Beasts, Kurasks, Nechryaels, Bloodvelds, Waterfiends and Moss Giants. Dark Beasts will be removed from the Kourend Catacombs regardless of the outcome of this question.


- Crystal tool seed
- Crystal armour seed (dependent on it passing a poll)
- Crystal enhancer seed (dependent on it passing a poll)
- Crystal weapon seed (currently called crystal seed in game)
- Crystal teleport seed (currently called Tiny elf crystal in game)
Poll Question #8
Should a Crystal tree Farming patch be added to Prifddinas? This will come with an NPC who provides crystal acorns in exchange for other Crystal seeds. It requires level 74 Farming to plant. After roughly 8 hours of growth time, the tree can be harvested for crystal shards and 13,240 Farming XP.
Should a Crystal tree Farming patch be added to Prifddinas? This will come with an NPC who provides crystal acorns in exchange for other Crystal seeds. It requires level 74 Farming to plant. After roughly 8 hours of growth time, the tree can be harvested for crystal shards and 13,240 Farming XP.


Poll Question #9
Should an enhanced Crystal Chest be added to Prifddinas? This will require an enhanced Crystal key (80 Smithing and 80 Crafting) to open. The chest will offer higher value loot on average than the Crystal Chest in Taverley.
Should an enhanced Crystal Chest be added to Prifddinas? This will require an enhanced Crystal key (80 Smithing and 80 Crafting) to open. The chest will offer higher value loot on average than the Crystal Chest in Taverley.


Poll Question #10
Should an 'infinite' version of the teleport crystal with unlimited charges be added? This could be pickpocketed from citizens in Prifddinas or obtained as a drop from Prifddinas guards. It will be tradeable but only usable by those who have completed Song of the Elves.
Should an 'infinite' version of the teleport crystal with unlimited charges be added? This could be pickpocketed from citizens in Prifddinas or obtained as a drop from Prifddinas guards. It will be tradeable but only usable by those who have completed Song of the Elves.


Below is an example of how the Divine potion's renewal effect will work:
Provided that your Strength level is 99, drinking a divine super combat potion will boost that level to 118. The renew effect will ensure that it won’t drop below 118 for 5 minutes. If, however, the stat is reduced by either an NPC, spell, or a potion such as a Saradomin brew, the effect won’t renew the stat back to 118, and will instead begin renewing the stat at the level it’s been lowered to.
If a Saradomin brew reduced the strength level from 118 to 105. The renewal effect will now begin renewing to level 105 but won’t renew higher than that unless drinking another strength stat boosting potion.
Drinking a restore or Sanfew serum potion will not boost the stat any higher after it has been reduced. However, it is possible to maintain the renewal effect by drinking another potion that boosts the stat, and if this happens the renewal timer will continue and expire after the 5 minutes. This will not extend the original timer. Update: The effects of Divine potions would not be sharable via the Boost Potion Share spell on the Lunar spellbook. The available potions will be:
- Divine Super Attack Potion - 70 Herblore
- Divine Super Strength Potion - 70 Herblore
- Divine Super Defence Potion - 70 Herblore
- Divine Ranging Potion - 74 Herblore
- Divine Magic Potion - 78 Herblore
- Divine Bastion Potion - 86 Herblore
- Divine Battlemage Potion - 86 Herblore
- Divine Super combat Potion - 97 Herblore
Poll Question #11
Should players be able to add crystal dust to Super Attack, Strength, and Defence potions as described in the blog? This will require 70 Herblore and will create Divine versions of those potions which provide the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Should players be able to add crystal dust to Super Attack, Strength, and Defence potions as described in the blog? This will require 70 Herblore and will create Divine versions of those potions which provide the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Poll Question #12
Should players be able to add crystal dust to Ranging potions as described in the blog? This will require 74 Herblore and will create a Divine Ranging Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Should players be able to add crystal dust to Ranging potions as described in the blog? This will require 74 Herblore and will create a Divine Ranging Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Poll Question #13
Should players be able to add crystal dust to Magic potions as described in the blog? This will require 78 Herblore and will create a Divine Magic Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Should players be able to add crystal dust to Magic potions as described in the blog? This will require 78 Herblore and will create a Divine Magic Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Poll Question #14
Should players be able to add crystal dust to Bastion potions as described in the blog? This will require 86 Herblore and will create a Divine Bastion Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Should players be able to add crystal dust to Bastion potions as described in the blog? This will require 86 Herblore and will create a Divine Bastion Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Poll Question #15
Should players be able to add crystal dust to Battlemage potions as described in the blog? This will require 86 Herblore and will create a Divine Battlemage Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Should players be able to add crystal dust to Battlemage potions as described in the blog? This will require 86 Herblore and will create a Divine Battlemage Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Poll Question #16
Should players be able to add crystal dust to Super Combat potions as described in the blog? This will require 97 Herblore and will create a Divine Super Combat Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Should players be able to add crystal dust to Super Combat potions as described in the blog? This will require 97 Herblore and will create a Divine Super Combat Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.


Poll Question #17
Should rare Crystal implings be added to Prifddinas? Requiring 80 Hunter to catch, these would have their own loot table containing Elven themed items.
Should rare Crystal implings be added to Prifddinas? Requiring 80 Hunter to catch, these would have their own loot table containing Elven themed items.
Poll Question #18
If the question above passes, should Elven Signets be added to the Crystal impling loot table? This is a ring that provides a 5% chance to preserve a charge on certain Crystal equipment when worn.
If the question above passes, should Elven Signets be added to the Crystal impling loot table? This is a ring that provides a 5% chance to preserve a charge on certain Crystal equipment when worn.
That wraps things up for our second poll blog! Let us know what you think on forums and our social channels.

Poll Question #22
Should players be able to bypass the Underground Pass by talking to Koftik after they have completed the Underground Pass quest?
We would like to add the shortcuts below to improve the gameplay experience of Underground Pass.
Should players be able to bypass the Underground Pass by talking to Koftik after they have completed the Underground Pass quest?

Poll Question #23
Should players unlock a shortcut after completing the grid puzzle in Underground Pass allowing them to bypass it?
Should players unlock a shortcut after completing the grid puzzle in Underground Pass allowing them to bypass it?

Poll Question #24
Should players unlock a shortcut after completing the Agility maze in Underground Pass allowing them to bypass it?
Mourning's Ends Part II
Thorgel's list of 50 items required to obtain a Death talisman and complete the quest is unnecessarily long. As this method is seldom used, we'd like to reduce it to these 12:
Should players unlock a shortcut after completing the Agility maze in Underground Pass allowing them to bypass it?
- Rope
- Spade
- Iron pickaxe
- Iron axe
- Knife
- Plank
- Potato sack
- Chisel
- Meat
- Nails
- Hammer
- Swamp paste
Poll Question #25
Should the list of items needed to obtain the Death talisman from Thorgel in Mourning's Ends Part II be shortened to the 12 described in the blog?
We'd also like to make the below change to prevent players having to rotate the mirror while Runecrafting at the Death altar. This change would not make Mourning's Ends Part II easier.
Should the list of items needed to obtain the Death talisman from Thorgel in Mourning's Ends Part II be shortened to the 12 described in the blog?
Poll Question #26
Should the need to rotate the mirror to enter the Death Altar at the end of Mourning's Ends Part II be removed?
We'd also like to poll the following two questions to add an extra reward and to streamline the elven questline:
Should the need to rotate the mirror to enter the Death Altar at the end of Mourning's Ends Part II be removed?
Poll Question #27
As an extra reward for accessing Tirannwn, should two rune rocks be added to the southern Tirannwn mine?
As an extra reward for accessing Tirannwn, should two rune rocks be added to the southern Tirannwn mine?
Poll Question #28
Should Captain Barnaby offer to ferry players between Ardougne and Rimmington for 30 gold?
That wraps things up for our second poll blog - thanks for reading! Let us know what you think on the forums and our social channels.
Should Captain Barnaby offer to ferry players between Ardougne and Rimmington for 30 gold?

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