Tale of the Righteous and Kourend Favour
This week sees the release of the Tale of the Righteous, the next follow-up to the Client of Kourend, this time featuring the Shayzien House. Other updates this week include: the highly-requested Kourend favour rebalance, the reduced Kudos entry requirement for the Volcanic mine, and a teleport to Ottos’ grotto added to both the Fishing skillcape and Max cape.
Tale of the Righteous
Over a thousand years ago, King Shayzien VII ordered an expedition to Mount Quidamortem. The expedition never returned and it was assumed that all members perished in the field. However, a recent discovery suggests this may not have been the case. Phileas Rimor is the descendant of the expedition leader and he is desperate to discover the truth. Join him and delve into a conspiracy a thousand years in the making in "Tale of the Righteous".
Tale of the Righteous is a brand-new Novice level quest, unveiling more of the lore of the Kingdom of Kourend, focusing on Shayzien House in the way previous quests have explored the Piscarilius and Hosidius Houses. To start the quest, you will need to have completed Client of Kourend, have at least 16 Strength, 10 Mining and 20% Shayzien favour.
Completion of the quest rewards players with the following:
1 Quest Point
10% Shayzien favour
A teleport page for Kharedst's Memoirs that unlocks an additional 8 teleport charges and a new teleport to the Shayzien House
Kourend Favour Rebalance
In our most recent
Quality of Life and Content Poll, we said we'd like to rebalance the favour gain rates throughout Kourend. We've therefore made a number of changes which aim to rebalance the average time spent in every house, making the road to 100% favour more consistent between the houses, and generally shorter.
Completion of the Client of Kourend no longer gives double favour as a reward. Instead, it is now given to all players by default. In addition to this, we've made the following changes:
Increased the favour for crane repair from 4 to 5.
Increased the favour for break-ins from 16 to 20.
Increased the chance of gaining favour when delivering fish from 1/8 to 1/5, increasing the average favour per action from 0.125 to 0.2.
Decreased the favour for handing in library books from 30 to 25.
Decreased the favour for handing in library manuscripts from 60 to 50.
Increased the favour for using necromancy spells from 2 to 5.
Increased the favour for handing in dense essence blocks to 1 per block (previously it gave 1 favour per two blocks).
Increased the favour for feeding soldiers in the mess from 6 to 8.
Increased the favour for planting grapes in the vinery from 4 to 8.
Decreased the favour for healing soldiers from 2 to 1.
Decreased the favour for killing lizardmen from 2 to 1.
Decreased the favour for killing a gangster from 30 to 20.
Increased the multiplier for killing a gang boss from x3 to x5.
Increased the favour for fighting tier 1 soldiers from 2 to 4.
Increased the favour for fighting tier 2 soldiers from 4 to 6.
Increased the favour for fighting tier 3 soldiers from 6 to 8.
Increased the favour for fighting tier 4 soldiers from 8 to 10.
Lowered the chance of getting favour when mining Sulphur from 1/2 to 1/3.
Changed the favour for making dynamite to a guaranteed 1 (previously it only gave favour sometimes).
Decreased the favour for unlocking a new minecart route from 80 to 50.
Increased the favour for handing in tier 1 armour sets from 10 to 15.
Increased the favour for handing in tier 2 armour sets from 20 to 30.
Increased the favour for handing in tier 3 armour sets from 30 to 45.
Increased the favour for handing in tier 4 armour sets from 40 to 60.
Increased the favour for handing in tier 5 armour sets from 50 to 75.
Note: 100% in favour is equal to 1000 of the favour points listed above.
World Rota Changes
Two weeks ago we discussed the implementation of a World Rota, detailling how we will switch the world themes every two weeks, giving more equal access to those restricted activities across the Atlantic.
The current active rota is Period B. For the next two weeks, until Thursday 3rd of May.
The standard PvP world will be W325, in the UK.
The High Risk PvP world will be W337, in USA.
The F2P PvP world will be W417, in the USA. We'd intended to move the F2P PvP world to Europe, as detailed in the last announcement, but the world where we'd intended to put it is not yet available, so it's staying on world 117 for now.
The Bounty Hunter world will be W319, in the USA.
The requirement to enter the Volcanic mine has been lowered to 150 Kudos provided the player has built the Museum Camp and claimed the Fossil rewards for doing so.
The Fishing cape and Max cape have now had the teleport to Otto's Grotto added to them whilst in the inventory, worn and on the PoH Cape hanger.
The scroll to zoom (desktop) and pinch to zoom (mobile) feature is now enabled by default, and saved on the player rather than the client cache. Anyone who previously had this setting disabled will need to toggle it off again.
#OSRSMobile iOS Beta
We’re very pleased to announce that the iOS beta has been extended for an additional week. The feedback we’ve received from you so far has been incredibly positive and of great use to us. There is no technical reason for us to stop the beta today, so we’ve made the decision to extend it. It will definitely end next Thursday, this must happen due to a planned update.
Some of you might be unfamiliar with the way TestFlight (the service offered by Apple used by developers to test applications) works. In addition to providing you with the means of downloading Old School RuneScape, it also allows us to distribute updates. We’ve only seen a few hundred players update to the latest version of the application which was released on Monday. If you’re a part of the iOS beta, please ensure you keep the application updated!
On Monday we sent a message to your RuneScape Message Centre containing a link to a survey. Please do take the time to complete this survey. Your input is essential and of incredible usefulness to the development team.
In addition to the survey, please continue to visit the Old School Mobile Testing Forum, found in the Old School area of the forums. You must first log in to the forums on the account invited to the beta in order to be able to see & access the Old School Mobile Testing forum. Be sure to take note of issues listed in the Known Issues thread. We'd highly recommend that you view the Known Issues thread, you provide feedback via the Mobile Feedback General, and you use the Reporting Content Issues and the Reporting Mobile Crashes threads. You are, of course, welcome to join the discussion with the #OSRSMobile tag on Twitter, and include 'iOS Beta' in the subject of your Reddit threads, but utilising the survey and the forums is the most recommended way to ensure that the development team see your feedback.
Another thing to note, as mentioned above in the Further QoL section of the newspost, the Pinch to zoom feature is now enabled by default. Those who had it disabled will need to toggle it off. The toggle can be found where the Scroll to zoom on the desktop is.
For those of you who aren’t involved in the iOS beta, we’ll communicate the next course of action as soon as we’re able. When we provided the results of the Android beta, and announced the iOS beta, we said we were planning on launching a cross-platform beta as the next step. This plan has changed slightly. What we envisage next is a larger scale Android beta before the next iOS beta begins. Once we have exact dates, we’ll communicate them to you. It’s an exciting time for #OSRSMobile!
In Other News
The warning on entering a Corp instance has been rewritten, making it clear that you can be removed from the instance if removed from the chat channel.
Following the improvements made to the route-finding around tree, fruit tree & hardwood Farming patches, the route-finding around all other large patches has been updated in the same way, making you less likely to skew to the south-west corner.
Players will no longer be left on a blocked tile when entering the wheat field north of Ardougne.
The remaining two Seasonal Deadman worlds have been closed, marking the end of the Deadman Summer Season.