The Wilderness Reborn
A classic location is reborn: and all the rules have changed. How will you fare in the all-new Wilderness?
From August 1st, step into a transformed version of Gielinor’s most nail-biting destination, with a new PvM gameplay focus and glorious benefits for anyone training Slayer!
We’ve also refreshed the area with brand new visuals, but don’t get too cosy – the Wilderness remains as dangerous as ever thanks to new enemies and hazards, plus a threat-based PvM system where big risks result in bigger rewards!
To celebrate the changes, our Legacy of Zamorak season kicks off in earnest with a new quest that takes you deep into this legendary location. Daughter of Chaos follows Moia in a new era for Gielinor spoilers in which the citizens of the world are now responsible for their own future following the banishment of the Gods!
Let’s take a look at everything launching on August 1st.
New Quest: Daughter of Chaos
If you’ve felt a little left behind with the multi-year Elder God Wars story, this is a great quest to jump onboard, especially given its nice ‘n’ accessible level requirements.
Set in the newly-updated Wilderness amidst the outbreak of a Zamorakian civil war, Daughter of Chaos also yields some fantastic Wilderness-handy rewards (more on those below).
First, though, you’ll have to track down Moia, daughter of Lucien, and take on a unique gameplay experience for RuneScape: by viewing her memories you get to fight in the civil war as Moia!
Requirements for Daughter of Chaos are as follows:
- 40 Archaeology
- 40 Divination
And here are the rewards:
- Infernal Box upgrade – 10% damage reduction, 5% increased damage dealt to Monsters in the Wilderness (PvM). Also increases resistance to Infernus environmental damage to 45%.
- 30,000 XP Lamps for Divination and Archaeology.
- Cultist Dagger and Mace cosmetic overrides.
To start your adventure, speak to Adrasteia in the Falador Castle throne room.
Graphical & Gameplay Updates
The Wilderness is transforming from a PvP warzone to a high-risk, high-reward PvM area. Our goal is for the Wilderness to be the most rewarding way to train Slayer, with the best enemy density and rewards from the skill.
Don’t worry, though – we’re extremely keen to retain that sense of dread we know you love. The Wilderness ain’t getting any friendlier!
Following the conclusion of your battle with Zamorak, the Wilderness has become an increasingly dangerous place.
Remember that feeling of seeing a PK'er come into your vicinity? The PvPers may be gone, but the Wilderness will still command your attention. Enemies are becoming even tougher, and they’re able to attack you together in multi-way combat. Demons now prowl the area too – ghastly remnants of Zamorak’s invasion.
If all that wasn’t enough, the Wilderness Volcano now spews deadly projectiles that are magically drawn towards you! If you don't pay attention and pray against the type of damage the projectile delivers, it’ll take a chunk out of your health.
Talking of random events, you may at any given time find yourself ambushed by enemies. These nasties spawn right on top of you and go straight on the attack – so don't think about AFK'ing or you might be paying Death a visit!
These are just the basic dangers of the Wilderness, of course. Things really escalate with the Threat System. Let’s get into it.
The Threat System
Our new design for the Wilderness is all about risk/reward.
As you spend more time in the Wilderness completing activities or Slayer Tasks, your Threat level will rise. As your Threat level rises, your risk of death increases because:
- You will deal more damage and take more damage.
- Ambushes will occur more often, with larger groups of enemies and more difficult monsters
- The Volcano will hit you harder and more often.
You can easily reset your Threat level by dying, teleporting or hopping over the Wilderness wall. But you'll be throwing away your Streak bonuses… is it worth it?
Slayer: Risks v Rewards
With the new focus on risk/reward, Slayer in the Wilderness will be the best way to train the skill – provided you can handle the dangers it brings, of course!
Completing Wilderness Slayer Tasks awards 15 Slayer Points + your Threat level at time of completion. At your 10th task milestone, both your 15 Slayer Points and Threat level get a 5x Multiplier, and 10x at your 50th task milestone. Doing it the hard way will therefore really rack up those points!
Uniquely to this area, you can also now earn Reaper Points through Slayer. Completing Slayer Tasks in the Wilderness without dying, killing outside the Wilderness or skipping a task will award one Reaper Point!
Additionally, Slayer mobs can be found in their greatest density in the Wilderness, and killing them here also grants you access to the Wilderness Drop Table.
Completing Wilderness Slayer Tasks will earn you a Wilderness Slayer Chest, containing anything from Threat level reductions to Death Touched Darts and Slayer Bounty weapons like Annihilation. The full Drop Table can be found at the bottom of this article.
So what’s the deal with PvP? Well, it can still be enabled, simply talk to Vala at the border of the Wilderness to get started.
Doing this will mark you with the iconic PvP skull and allow you to attack any other Skulled players.
There are no positive or negative bonuses to your experience when marked with a skull. The new Threat System, ambushes and so on will still apply.
Since we’re on a refreshing tip, we knew it was also time to bring the Wilderness up to RuneScape’s modern visual standards. It’s a large part of the surface world, and we wanted the existing routes to remain untouched and implement like-for-like updates wherever possible. It also had to remain an intrinsically hostile environment, with your sense of danger ever increasing as you delve deeper into the wild.
Thanks to our new VFX system we’ve been able to add shadow casting from point lights and particles, giving the place a sense of depth and excitement, and we’ve made the volcano and crater more imposing landmarks too. Visit the Wilderness on August 1st and you’ll see a coherent visual style across all areas – and an enhanced sense of dread!
More To Come
Future content updates in the Legacy of Zamorak storyline will add even more gameplay experiences to the Wilderness.
Stay tuned to find out more about those as the story continues!
Bonus! Extra Information on the Wilderness Gameplay Changes
For those of you looking to understand the Wilderness gameplay changes in more detail, here’s some more tweaks to look out for:
- Mandrith has been moved deep into the Wilderness. As before, he does not respect block/preferred task lists for Slayer.
- Wandering Demons and Monster Ambushes do not have drops and don’t count for Slayer Tasks.
- The Demonic Skull and Brawlers remain unchanged, and Demonic Skull will opt you into PvP
- Movement Abilities will now be allowed in the Wilderness.
- The Deathmatch Reward Shop will remain the same, and still be accessed from Mandrith's old location.
- Slayer Bounty Reward Shop Items have now been moved to the Wilderness Slayer Drop Table.
- No Dungeons or Skilling Locations in the Wilderness have been changed. Ambushes and Volcano Hits will still be a threat while skilling.
- Warbands remains a PvP activity and has not been changed. If you get any resources from Warbands, you will be marked with a PvP skull – so be careful!
- Similarly, Divination Cursed Wisps will now also mark you with a PvP skull.
Wilderness Slayer Drop Table
One Chest is given at the end of each Slayer task. It will be stackable, allowing players to hoard them before opening in one go (which should be fun to watch on livestreams)!
Here's what you can get:
|Ancient Warriors' equipment patch
|Can be used to upgrade Ancient Warriors' equipment to tier 88 and makes them augmentable.
|An augmentable tier 87 two-handed melee weapon with a powerful special attack.
|Brawlers (all types)
|Skill-attuned gloves that yield greater XP benefits the deeper into the Wilderness you are.
|Death Touched Dart
|An augmentable tier 87 two-handed ranged weapon with a powerful special attack.
|Gives Slayer XP, notes items and lands a finishing blow when fighting Chromatic dragons.
|Lucky Charm (Dragonkin Laboratory)
|ED2 rare drop enhancer.
|Lucky Charm (ED4)
|ED4 rare drop enhancer.
|Metallic Dragon Trinkets
|Gives Slayer XP, notes items and lands a finishing blow when fighting Metallic dragons.
|An augmentable tier 87 two-handed magic weapon with a powerful special attack.
|Exchange for a Reaper task.
|Threat level decrease
|Reduces Threat level by 1 on consumption
|Threat level reset
|Resets Threat level to 1 on consumption
|Wieldable item that reduces damage from volcanic projectiles.
|Used to upgrade a Dragon Claw, Dagger, Longsword, Mace, or Scimitar (or their off-hand versions) to tier 70.
The Wilderness gameplay and graphical update, and the new quest Daughter of Chaos, both launch August 1st 2022. See you in the Wildy!