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Soul Wars and Minigames (09-Oct-2020 15:51:20)



This Soul Wars and Minigames poll offers, unsurprisingly, Soul Wars and a lot of changes to various minigames.

Vote on Soul Wars, its rewards, and a number of other minigame changes, including a comprehensive addition to Shades of Mort'ton.

This poll will close on Thursday 15th October.

Total Number of Votes: 51385

Question 1 Should we add the Soul Wars minigame as described in the blog?
Yes 83.0% (42631 votes)
No 13.4% (6845 votes)
Skip question 3.8% (1909 votes)
Question 2 If Question #1 passes, should the Soul Wars Reward Shop sell Combat XP (Attack, Strength, Defence, HitPoints, Ranged, Magic, and Prayer)?
Yes 75.8% (38922 votes)
No 19.0% (9760 votes)
Skip question 5.3% (2703 votes)
Question 3 If Question #1 passes, should the Soul Wars Reward Shop be able to imbue equipment, like the Nightmare Zone reward shop does? The Nightmare Zone store won't be changed in any way.
Yes 75.8% (38934 votes)
No 19.2% (9854 votes)
Skip question 5.1% (2597 votes)
Question 4 If Question #1 passes, should the Soul Wars Reward Shop sell the Soul Cape, as described in the blog? You can freely change the colour of the cape, it requires level 70 Prayer, and provides an +8 Prayer bonus.
Yes 80.4% (41299 votes)
No 14.8% (7572 votes)
Skip question 4.9% (2514 votes)
Question 5 If Question #1 passes, should the Soul Wars Reward Shop sell the Ectoplasmator, as described in the blog? This item gives Prayer XP whenever ghostly creatures are killed.
Yes 78.5% (40316 votes)
No 15.7% (8034 votes)
Skip question 6.0% (3035 votes)
Question 6 If Question #1 passes, should the Soul Wars Reward Shop sell a Lucky Dip, as described in the blog? This would be similar to the Barbarian Assault Gamble option.
Yes 78.2% (40165 votes)
No 14.7% (7506 votes)
Skip question 7.3% (3714 votes)
Question 7 Should the Last Man Standing Reward Shop be able to imbue equipment, like the Nightmare Zone reward shop does? The Nightmare Zone store won't be changed in any way.
Yes 53.2% (27329 votes)
No 37.6% (19287 votes)
Skip question 9.3% (4769 votes)
Question 8 Should we add a Games Zone to the Grand Exchange and various pubs across Gielinor, as described in the blog? In these areas you'll be able to play minigames found in the Games Room.
Yes 84.4% (43368 votes)
No 11.2% (5707 votes)
Skip question 4.5% (2310 votes)
Question 9 Should we change Trouble Brewing's requirements so that completion of Cabin Fever and Level 40 Cooking are no longer needed?
Yes 63.1% (32388 votes)
No 25.9% (13301 votes)
Skip question 11.1% (5696 votes)
Question 10 Should we allow Barbarian Assault players to 'call' whilst interacting with machines?
Yes 83.9% (43110 votes)
No 5.3% (2684 votes)
Skip question 10.9% (5591 votes)
Question 11 Should we remove gameplay delays when repairing traps within Barbarian Assault?
Yes 80.7% (41459 votes)
No 6.9% (3541 votes)
Skip question 12.5% (6385 votes)
Question 12 Should we add a new potion to the supply table in Castle Wars bases, as described in the blog? This potion will offer the boosting effects of a Super combat potion, a Ranging potion, and an Imbued Heart all-in-one.
Yes 75.2% (38615 votes)
No 10.8% (5504 votes)
Skip question 14.2% (7266 votes)
Question 13 Should we add two new NPCs to the Grand Exchange to recruit players to play upcoming Castle Wars matches? The Saradominist and Zamorakian Recruiters will advertise matches and teleport players to the game lobby.
Yes 76.8% (39453 votes)
No 15.5% (7924 votes)
Skip question 7.8% (4008 votes)
Question 14 Should the Castle Wars Reward Shop sell new Full Helm and Boots rewards? These items will be themed to the existing armour sets sold in the shop.
Yes 80.9% (41565 votes)
No 9.2% (4685 votes)
Skip question 10.0% (5135 votes)
Question 15 Should we add new crop circle locations around Gielinor, as described in the blog? These crop circles teleport players to play the Impetuous Impulses minigame on Puro-Puro.
Yes 80.1% (41138 votes)
No 10.8% (5541 votes)
Skip question 9.2% (4706 votes)
Question 16 Should we add Farmer's Affinity, a new 30 minute buff, which is granted when accessing Puro-Puro through surface crop circles? The buff allows you to push through wheat more easily.
Yes 79.1% (40598 votes)
No 11.3% (5797 votes)
Skip question 9.8% (4990 votes)
Question 17 Should Elnock, the gnome on Puro-Puro, allow you to store Imp catching equipment?
Yes 86.0% (44178 votes)
No 5.8% (2980 votes)
Skip question 8.3% (4227 votes)
Question 18 Should Elnock, the gnome on Puro-Puro, sell a small number of impling jars?
Yes 80.9% (41532 votes)
No 10.1% (5177 votes)
Skip question 9.1% (4676 votes)
Question 19 Should we add new impling spawns all around Gielinor, with a focus on areas which currently lack spawns?
Yes 88.8% (45599 votes)
No 5.6% (2851 votes)
Skip question 5.8% (2935 votes)
Question 20 Should we allow you to choose whether or not to gain Strength XP whilst navigating the maze on Puro-Puro?
Yes 67.2% (34499 votes)
No 20.6% (10578 votes)
Skip question 12.3% (6308 votes)
Question 21 Should we rework Shades of Mort'ton as described in the blog?
Yes 77.6% (39827 votes)
No 6.4% (3272 votes)
Skip question 16.2% (8286 votes)
Question 22 If Question #21 passes, the Mort'ton catacombs would require a layout change. In the blog we offered two visual styles. Do you prefer option A or option B? The most popular choice will be implemented.
Option A 27.5% (14102 votes)
Option B 29.2% (14984 votes)
Skip question 43.4% (22299 votes)
Question 23 If Question #21 passes, should we add the Wearable Coffin, as described in the blog, as a possible reward to the minigame? This item fits within the cape slot, and can store shade remains.
Yes 76.1% (39068 votes)
No 6.6% (3390 votes)
Skip question 17.4% (8927 votes)
Question 24 If Question #21 passes, should we add the prayer robes, as described in the blog, as a possible reward to the minigame? These untradeable robes don't offer combat stats but offer the unique effect of saving bones and ensouled heads when training Prayer.
Yes 73.6% (37780 votes)
No 10.4% (5310 votes)
Skip question 16.2% (8295 votes)
Question 25 Should Splitbark armour be made to be craftable, as described in the blog? Currently only an NPC can create the armour.
Yes 81.1% (41635 votes)
No 9.7% (4973 votes)
Skip question 9.3% (4777 votes)
Question 26 Should we add the Swampbark armour set, as described in the blog? It's a variant of splitbark, created using the Runecraft skill, which offers magic and defensive stats and a unique buff to binding spell effects.
Yes 78.4% (40268 votes)
No 11.8% (6044 votes)
Skip question 9.9% (5073 votes)
Question 27 Should we add the Bloodbark armour set, as described in the blog? it's a variant of splitbark, created using the Runecraft skill, which offers magic and defensive stats and a unique buff to blood spell effects.
Yes 80.0% (41078 votes)
No 10.8% (5516 votes)
Skip question 9.4% (4791 votes)

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