Undead Pirates Rewards & More (01-Mar-2024 13:20:34)
Earlier this year, you voted for the release of our new Undead Pirates hotspot as part of our Winter Summit giga-poll.
This week's poll gives you the opportunity to vote on the rewards from this upcoming release, and a variety of other Wilderness changes that you voted for us to explore in that same poll!
This poll will close on Friday 8th March.
Total Number of Votes: 52996
Question 1
Should we move the Hard Clue step that currently points towards the Chaos Temple to a different Wilderness location?
Yes
65.1% (34488 votes)
No
23.7% (12557 votes)
Skip question
11.3% (5951 votes)
Question 2
Should we add the Chivalry Prayer Scroll, a tradeable item that would unlock the Chivalry Prayer as described in the blog? We will not adjust the current means of unlocking Chivalry.
Yes
56.3% (29785 votes)
No
33.5% (17717 votes)
Skip question
10.4% (5494 votes)
Question 3
Should we adjust Chivalry's bonuses, with the specific adjustment to be determined in Question 4?
Yes
50.5% (26742 votes)
No
29.2% (15423 votes)
Skip question
20.5% (10831 votes)
Question 4
Should we approach these adjustments with Option A or Option B, as described in the blog?
Option A
27.8% (14689 votes)
Option B
15.5% (8180 votes)
Skip question
56.9% (30127 votes)
Question 5
Should we add Adamant Seeds, as described in the blog?
Yes
61.8% (32720 votes)
No
23.1% (12191 votes)
Skip question
15.3% (8085 votes)
Question 6
Should we add the Blipblock Scroll (name TBD), a tradeable item that unlocks the ability to block teleportation attacks from Elder Chaos Druids, as described in the blog?
Yes
75.5% (39979 votes)
No
16.9% (8912 votes)
Skip question
7.8% (4105 votes)
Question 7
If we add the Blipblock Scroll (name TBD), should it also prevent teleportation attacks from Abyssal Demons?
Yes
74.6% (39510 votes)
No
18.3% (9654 votes)
Skip question
7.3% (3832 votes)
Question 8
Should we adjust the Fountain of Rune by allowing players to Alchemize multiple items at once, as outlined in the blog?
Yes
63.4% (33566 votes)
No
31.1% (16461 votes)
Skip question
5.7% (2969 votes)
Question 9
Should we add an opt-in system that allows players to earn GP and Blighted supplies at the Wilderness Agility Course, as described in the blog?
Yes
71.6% (37911 votes)
No
23.8% (12561 votes)
Skip question
4.8% (2524 votes)
Question 10
If the system from Question 9 is added, should Amylase crystals be obtainable as a reward? These would account for roughly 20% of the loot earned.
Yes
63.8% (33763 votes)
No
28.8% (15249 votes)
Skip question
7.6% (3984 votes)
Question 11
Should we add a stackable token to the Wilderness Agility Course that players can hand in for extra XP, with increasing XP modifiers for bigger stacks, as described in the blog?
Yes
75.8% (40140 votes)
No
19.3% (10213 votes)
Skip question
5.0% (2643 votes)
Question 12
Should we adjust the respawn timer of most Wilderness NPCs to 9 seconds to reduce downtime during Wilderness Slayer? This aims to bring NPCs across the Wilderness more in line with each other.
Yes
84.2% (44599 votes)
No
9.7% (5117 votes)
Skip question
6.2% (3280 votes)
Question 13
Should we increase the quantity of Bandits at the Wilderness Bandit Camp to improve the respective Wilderness Slayer task?
Yes
72.1% (38191 votes)
No
16.7% (8808 votes)
Skip question
11.4% (5997 votes)
Question 14
Should we increase the quantity of Rogues at Rogues' Castle to improve the respective Wilderness Slayer task?
Yes
69.0% (36518 votes)
No
19.7% (10439 votes)
Skip question
11.4% (6039 votes)
Question 15
Should we increase the quantity of Dark Warriors at the Dark Warriors' Fortress to improve the respective Wilderness Slayer task?
Yes
71.5% (37842 votes)
No
16.8% (8886 votes)
Skip question
11.9% (6268 votes)
Question 16
Should we increase the quantity of Ankou in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?
Yes
75.1% (39777 votes)
No
13.9% (7329 votes)
Skip question
11.2% (5890 votes)
Question 17
Should we increase the quantity of Hellhounds in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?
Yes
74.8% (39623 votes)
No
14.2% (7479 votes)
Skip question
11.2% (5894 votes)
Question 18
Should we increase the quantity of Jellies in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?
Yes
74.7% (39556 votes)
No
14.1% (7427 votes)
Skip question
11.4% (6013 votes)
Question 19
Should we increase the quantity of Ice Giants in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?
Yes
73.5% (38904 votes)
No
15.1% (7958 votes)
Skip question
11.6% (6134 votes)
Question 20
Should we adjust the furniture in the deep Wilderness Pirates' Hideout, allowing players to place a Dwarf Multicannon?
Yes
72.3% (38273 votes)
No
18.1% (9589 votes)
Skip question
9.7% (5134 votes)
Question 21
Should we improve the drops of high-level Bandits, as described in the blog?
Yes
76.6% (40592 votes)
No
14.2% (7485 votes)
Skip question
9.3% (4919 votes)
Question 22
Should we add frequent Coin drops to high-level Rogues, as described in the blog?
Yes
72.8% (38575 votes)
No
17.1% (9017 votes)
Skip question
10.2% (5404 votes)
Question 23
Should we make Superior Slayer creatures 10% more likely to appear while on a Wilderness Slayer Task?
Yes
76.9% (40713 votes)
No
18.7% (9878 votes)
Skip question
4.6% (2405 votes)
Question 24
Should we allow players to more easily purchase multiple imbued God Capes for a 250,000 GP cost, as described in the blog?
Yes
87.6% (46375 votes)
No
8.6% (4546 votes)
Skip question
4.0% (2075 votes)