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Undead Pirates Rewards & More (01-Mar-2024 13:20:34)



Earlier this year, you voted for the release of our new Undead Pirates hotspot as part of our Winter Summit giga-poll.

This week's poll gives you the opportunity to vote on the rewards from this upcoming release, and a variety of other Wilderness changes that you voted for us to explore in that same poll!

This poll will close on Friday 8th March.

Total Number of Votes: 52996

Question 1 Should we move the Hard Clue step that currently points towards the Chaos Temple to a different Wilderness location?
Yes 65.1% (34488 votes)
No 23.7% (12557 votes)
Skip question 11.3% (5951 votes)
Question 2 Should we add the Chivalry Prayer Scroll, a tradeable item that would unlock the Chivalry Prayer as described in the blog? We will not adjust the current means of unlocking Chivalry.
Yes 56.3% (29785 votes)
No 33.5% (17717 votes)
Skip question 10.4% (5494 votes)
Question 3 Should we adjust Chivalry's bonuses, with the specific adjustment to be determined in Question 4?
Yes 50.5% (26742 votes)
No 29.2% (15423 votes)
Skip question 20.5% (10831 votes)
Question 4 Should we approach these adjustments with Option A or Option B, as described in the blog?
Option A 27.8% (14689 votes)
Option B 15.5% (8180 votes)
Skip question 56.9% (30127 votes)
Question 5 Should we add Adamant Seeds, as described in the blog?
Yes 61.8% (32720 votes)
No 23.1% (12191 votes)
Skip question 15.3% (8085 votes)
Question 6 Should we add the Blipblock Scroll (name TBD), a tradeable item that unlocks the ability to block teleportation attacks from Elder Chaos Druids, as described in the blog?
Yes 75.5% (39979 votes)
No 16.9% (8912 votes)
Skip question 7.8% (4105 votes)
Question 7 If we add the Blipblock Scroll (name TBD), should it also prevent teleportation attacks from Abyssal Demons?
Yes 74.6% (39510 votes)
No 18.3% (9654 votes)
Skip question 7.3% (3832 votes)
Question 8 Should we adjust the Fountain of Rune by allowing players to Alchemize multiple items at once, as outlined in the blog?
Yes 63.4% (33566 votes)
No 31.1% (16461 votes)
Skip question 5.7% (2969 votes)
Question 9 Should we add an opt-in system that allows players to earn GP and Blighted supplies at the Wilderness Agility Course, as described in the blog?
Yes 71.6% (37911 votes)
No 23.8% (12561 votes)
Skip question 4.8% (2524 votes)
Question 10 If the system from Question 9 is added, should Amylase crystals be obtainable as a reward? These would account for roughly 20% of the loot earned.
Yes 63.8% (33763 votes)
No 28.8% (15249 votes)
Skip question 7.6% (3984 votes)
Question 11 Should we add a stackable token to the Wilderness Agility Course that players can hand in for extra XP, with increasing XP modifiers for bigger stacks, as described in the blog?
Yes 75.8% (40140 votes)
No 19.3% (10213 votes)
Skip question 5.0% (2643 votes)
Question 12 Should we adjust the respawn timer of most Wilderness NPCs to 9 seconds to reduce downtime during Wilderness Slayer? This aims to bring NPCs across the Wilderness more in line with each other.
Yes 84.2% (44599 votes)
No 9.7% (5117 votes)
Skip question 6.2% (3280 votes)
Question 13 Should we increase the quantity of Bandits at the Wilderness Bandit Camp to improve the respective Wilderness Slayer task?
Yes 72.1% (38191 votes)
No 16.7% (8808 votes)
Skip question 11.4% (5997 votes)
Question 14 Should we increase the quantity of Rogues at Rogues' Castle to improve the respective Wilderness Slayer task?
Yes 69.0% (36518 votes)
No 19.7% (10439 votes)
Skip question 11.4% (6039 votes)
Question 15 Should we increase the quantity of Dark Warriors at the Dark Warriors' Fortress to improve the respective Wilderness Slayer task?
Yes 71.5% (37842 votes)
No 16.8% (8886 votes)
Skip question 11.9% (6268 votes)
Question 16 Should we increase the quantity of Ankou in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?
Yes 75.1% (39777 votes)
No 13.9% (7329 votes)
Skip question 11.2% (5890 votes)
Question 17 Should we increase the quantity of Hellhounds in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?
Yes 74.8% (39623 votes)
No 14.2% (7479 votes)
Skip question 11.2% (5894 votes)
Question 18 Should we increase the quantity of Jellies in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?
Yes 74.7% (39556 votes)
No 14.1% (7427 votes)
Skip question 11.4% (6013 votes)
Question 19 Should we increase the quantity of Ice Giants in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?
Yes 73.5% (38904 votes)
No 15.1% (7958 votes)
Skip question 11.6% (6134 votes)
Question 20 Should we adjust the furniture in the deep Wilderness Pirates' Hideout, allowing players to place a Dwarf Multicannon?
Yes 72.3% (38273 votes)
No 18.1% (9589 votes)
Skip question 9.7% (5134 votes)
Question 21 Should we improve the drops of high-level Bandits, as described in the blog?
Yes 76.6% (40592 votes)
No 14.2% (7485 votes)
Skip question 9.3% (4919 votes)
Question 22 Should we add frequent Coin drops to high-level Rogues, as described in the blog?
Yes 72.8% (38575 votes)
No 17.1% (9017 votes)
Skip question 10.2% (5404 votes)
Question 23 Should we make Superior Slayer creatures 10% more likely to appear while on a Wilderness Slayer Task?
Yes 76.9% (40713 votes)
No 18.7% (9878 votes)
Skip question 4.6% (2405 votes)
Question 24 Should we allow players to more easily purchase multiple imbued God Capes for a 250,000 GP cost, as described in the blog?
Yes 87.6% (46375 votes)
No 8.6% (4546 votes)
Skip question 4.0% (2075 votes)

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