Game Improvement Blog
It’s time for another game improvement blog! This time we're here with the proposed questions we'll be putting forward for our 70th Game Improvement Poll. We've got a wide variety of changes we wish to make so let us know what you think of the questions - as always, we're happy to take further suggestions on Twitter, Reddit, the forums, or Discord.
Since Song of the Elves was released last year, we’ve thought hard about what changes we could make to improve the elven lands. From the Iorwerth Dungeon to the Gauntlet, these changes aim to make Prifddinas and its associated activities even better.
Should superior monsters in the Iorwerth Dungeon have a guaranteed crystal shard drop, instead of the current common drop chance?
Should we increase the amount of monsters per room in the Iorwerth Dungeon to a minimum of 6?
Should we change one of the mutated bloodveld rooms in the Iorwerth Dungeon into a regular bloodveld room? Currently, there are no regular bloodvelds in the dungeon.
Should we change one of the greater nechryael rooms in the Iorwerth Dungeon into a regular nechryael room? Currently, there are no regular nechryaels in the dungeon.
Should we add a room to the Iorwerth Dungeon that will allow you to cannon elves again? This was previously possible in the Mourners HQ but was removed for thematic purposes. Lore-wise, these new elves would be Iorwerth sympathisers hiding out in the dungeon.
Should the demi-bosses in the Gauntlet always drop a weapon frame?
Should we allow players to use 1000 crystal shards on the Blade of Saeldor to create an infinitely charged version?
Crystal Seeds and Dust:
Should we make crystal shards and crystal dust tradable? Players would still need to have completed Song of the Elves to use them. If this passes, crystal shards will be given a high alchemy value of 12,000 coins and a starting price on the Grand Exchange of 15,000 coins. Similarly, crystal dust will be given a high alchemy value of 1,200 coins and a starting price on the Grand Exchange of 1,500 coins
Poll Question #9
Should we let players trade crystal tool seeds, crystal weapon seeds, crystal armour seeds and enhanced crystal teleport seeds for crystal shards at an NPC who can be found in the pub in Prifddinas? The proposed rates would be: crystal weapon seed - 10 shards, crystal tool seed - 100 shards, crystal armour seed - 250 shards, enhanced crystal teleport seed - 150 shards.
Below is an example of how the Divine potion's renewal effect work:
Provided that your Strength level is 99, drinking a divine super combat potion will boost that level to 118. The renew effect will ensure that it won’t drop below 118 for 5 minutes. If, however, the stat is reduced by either an NPC, spell, or a potion such as a Saradomin brew, the effect won’t renew the stat back to 118, and will instead begin renewing the stat at the level it’s been lowered to.
If a Saradomin brew reduced the strength level from 118 to 105. The renewal effect will now begin renewing to level 105 but won’t renew higher than that unless drinking another strength stat boosting potion.
Drinking a restore or Sanfew serum potion will not boost the stat any higher after it has been reduced. However, it is possible to maintain the renewal effect by drinking another potion that boosts the stat, and if this happens the renewal timer will continue and expire after the 5 minutes. This will not extend the original timer. The effects of Divine potions are not sharable via the Boost Potion Share spell on the Lunar spellbook.
Should players be able to add crystal dust to Bastion Potions? This will require 86 Herblore and will create a Divine Bastion Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Should players be able to add crystal dust to Battlemage Potions? This will require 86 Herblore and will create a Divine Battlemage Potion which provides the same stat boost, except it is renewed every 15 seconds for 5 minutes. If stats are reduced to a level below your base stat, the potion’s effect will wear off.
Should we add crystal shards and crystal acorns to the crystal impling drop table?
Should we improve the percentage save rate on the Elven Signet from 5% to 10%?
Object creation selection menu:
Currently, creating items with Fletching, Crafting, etc. brings up a menu which requires the user to select an option with either a mouse click or a number key. To improve usability, we’d like to set the space bar keybind to repeat the last action you performed with the menu.
Let’s take light bulbs as an example. The first time you open the menu, you select light bulbs as an option and choose to make 1. The next time you open the menu, you can press space bar to receive a light bulb without any other input.
Should we allow the space bar to remember the last item you created? Pressing the space bar will repeat the create action.
Should we add Deposit Quantity buttons to the Bank Deposit screen for the desktop version of the game?
Should we add a ‘Last Searched’ section to the Grand Exchange to allow you to quickly buy items based on the last thing you entered? This would appear when searching for an item to buy on the Grand Exchange interface.
Should we rework the Contact NPC spell to remove the unnecessary dialog when first contacting a Slayer NPC?
Should we add more Slayer Tasks to Krystilia’s list? The tasks in question would include bloodvelds, hill giants, moss giants, black knights, pirates and zombies.
Should we increase the drop chance of mossy keys from moss giants killed in the Wilderness?
Should the Sawmill's menu be replaced with the standard Make-X interface, as used for skilling activities like smelting and glassblowing? This would allow the use of keyboard short-cuts.
Chambers of Xeric:
Should we add a hammer spawn to the crab room in the Chambers of Xeric? This would also apply to Challenge Mode.
We’d like to offer players the ability to transmogrify their Tangleroot pet, as seen above. To change the pet’s appearance, you would need a seed of the correct type (crystal acorn, dragonfruit tree seed, guam seed, white lily seed, redwood tree seed). To change it back to the default appearance, you would need an acorn.
Should we add the ability to transmogrify the Tangleroot pet? This would require using a specific seed each time you want to change, much like the Phoenix pet recolours.
Should we increase the number of burnt pages received from Wintertodt supply crates by 50%? This wouldn't increase the drop chance, just the amount received from each drop.
Should we increase the number of burnt pages you receive from turning in a Tome of Fire from 100 to 250?
Torch, Pyromancer Gloves, Top, Hood, Legs and Boots individually will return 50 burnt pages each, whilst trading in a set of Pyromancer Top, Hood, Legs and Boots will return 250 burnt pages. This change would work in conjunction with the existing mechanic which lets you trade particular items for supply boxes.
Should we allow players to exchange their Pyromancer set pieces for an amount of burnt pages depending on the piece exchanged as described in the blog?
Should we add a new travel option from Lunar Island to Rellekka for players who’ve completed the Elite Diary and no longer need to carry their Seal of Passage?
Should we remove the ‘Talk’ option to pickpocketable H.A.M. members and make the left-click option ‘Pickpocket’? Unpickpocketable H.A.M. members would retain their ‘Talk’ options.
The current length of Sarachnis’ respawn timer has resulted in players hopping worlds in order to maintain a high rate of kills per hour. We’d like to fix this by lowering the respawn timer to 10 second. This would not increase the rate at which Sarachnis is killed, but would allow dedicated spider-slayers to stay on the same world.
Should we lower Sarachnis’ respawn timer from 30 seconds to 10 seconds?
Taloned and Long-tailed Wyverns:
Should we lower the aggro range of taloned and long-tailed wyverns?
Revenant Cave Weapons:
Should we allow players to convert Viggora's Chainmace, Thammaron’s Sceptre and Craw's Bow into Revenant Ether? These would break down to 7,500 Ether each.
Should we add the Keris and Bearheads to Perdu's shop? These would be available to buy at 10k for the Keris and 5k for a few spare Bearheads.
Should we change the left-click option on the Puro Puro portal to ‘Leave’?
Should seeds pickpocketed from Master Farmers go straight into an open Seed Box?
Should we add the Herb Sack as a reward from Tithe Farm for 250 points? This would make it accessible from both the Slayer Reward shop and the Tithe Farm reward shop.
Elite Desert Diary:
The current teleport offered with the completion of the Elite Desert Diary drops you outside the general store in Nardah. We would like to change the teleport location to the inside of the shrine at Nardah, to provide quicker access to the Statuette for regeneration. This would be about the same distance from the teleport location as a rejuvenation pool is from a Player Owned House portal.
Should the Elite Desert Diary Nardah teleport send you into the temple for quicker access to the Statuette?
Early Game Quest Improvements:
Recently, we made some changes to the Cook's Assistant quest, such as adding left-click options to the hopper in windmills, and tidying up dialogue and text in the Quest Journal to be more clear about where the player could go to acquire the necessary items. We'd like to make similar small-scale improvements to the Restless Ghost quest, among others.
We think that one of these changes is worth polling. The skeleton that spawns towards the end of Restless Ghost is currently level 13, which is a tad high for players who start this quest right off the boat from Tutorial Island. We’d like to reduce its combat level to 6 by lowering its stats. The player can already get away with simply leaving the skeleton alone and escaping, but this change should give players more time to realise that before becoming a skeleton themselves!
Should the combat level of the skeleton found in the Restless Ghost quest be lowered from 13 to 6? This change should give new players a better chance of completing the quest.
Following on from the release of the Nightmare earlier this year, we’d like to offer some changes to some of the rewards: Namely, the Eldritch Nightmare Staff and the Inquisitor’s Armour set.
Should the Inquisitor’s Armour have a set effect? For each piece equipped, both damage and accuracy will be boosted by 0.5% while using the crush attack style. If all three pieces are equipped, an additional 1.0% boost will be given, for a total of 2.5%.
Should the negative slash and stab attack bonuses be removed from all three pieces of the Inquisitor’s Armour set?
Should the energy cost of the Eldritch Nightmare Staff’s Invocate special attack be reduced to 50%?
That's it for our poll blog! Be sure to go through all the poll questions and let us know what you think about them in the usual channels listed down below. Pending feedback, we plan to poll these questions next week.
You can discuss this poll on our Offical Forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For references on the above content, check out the official Wiki.
Mods Acorn, Archie, Ash, Banjo, Boko, Bonsai, Bruno, Curse, Deagle, Ed, Errol, Fed, Flippy, Gee, Husky, John C, Kieren, Kristy, Lenny, Lottie, Maylea, MikeD, Nasty, Oasis, Roq, Ry, Steve W, Sween, Tide, Vegard, Weath & West
The Old School Team